Qadi and Calpiphate guards: +1 Perception
True Daughters and Sons of the Mountain: +1 Reflexes
The Order of the Blood-Red Tiger: +1 Agility
Existing Schools
Assassin Slayer
Trait: +1 Agility
Integrity: 1.5
Skills: Acting (Disguise), Athletics, Sincerity (Deceit), Stealth, Lore: Underworld, Any one weapon skill, Any one skill
Outfit: Fine quality robes, kindjal or jambiya, any one weapon, set of clothing used for disguise, veil, climbing tools, traveling pack, 10 copper
Assassin Keeper
Trait: +1 Reflexes
Integrity: 1.5
Skills: Athletics, Defense, Etiquette, Investigation (Notice), Swordsmanship (Sayf-Saghir), Lore: Burning Sands, Any one skill
Outfit: Any two weapons, light armor, bow and 20 arrows, robes and kufi, sandals, traveling pack, 10 Copper
Homebrew Schools
Assassin Sahir
Not all who follow the path of the Old Man of the Mountain so fear the ways of magic, a small subset of Assassins, recognizing the power that could be wielded if they added magical prowess to their own abilities began to practice in secret, learning from the Qabal and then using that knowledge to form their own techniques.
Technique Rank: 3
Replaces: Any Assassin Ninja School 3
Requirements: Spellcraft 3, Stealth (Spellcasting) 2
Technique
Secrecy and speed are the cornerstones of the Assassin's way of life. This has been carried into their work as Sahir as well. You may select a type of spell. You may cast spells of that type with subtlety without the need for a roll. This path counts as a rank in your original school as well as a rank in a Sahir school. You learn two spells with this technique as well.
Savant of the Mountain (Monk) The Savants of the Mountain, or the gurus as they are sometimes called, are an enigmatic group that is not often seen away from the mountain that they still call home. Some few have turned to the training of the Assassins, but for the most part the two sides have learned to leave one another alone, though some of their secrets manage to find their ways into the hands of the Assassins. They are masters of the mystical arts of control of their own body though. Devotion: Buddha Benefit: +1 Agility Integrity: 2.5 Skills: Athletics, Defense, Brawling, Lore: Theology, Meditation (Fasting), any two skills. Technique: Perfection of the Body The Savants of the Mountain have spent centuries in isolation learning how to control every aspect of their body. Rumor has it that many can survive months on a single bean pod, or that some no longer feel the chill of winter. All of your starting Kiho must be Internal Kiho. For the purposes of meeting the Mastery Level of any Internal Kiho, your Insight Rank is considered to be one rank higher.
Heretic of the Self (Monk) Some gurus choose a lifestyle filled with blood and suffering. These gurus are shunned by their isolationist fellows, and removed from their presence, branded heretics. But for such gurus the Assassins are willing to allow them into their ranks to teach them the ways of their own ways, creating a masterful and deadly combination. Technique Rank: 2 Replaces: Savant of the Mountain Rank 2 Requirements: Knives 5, Stealth 3 Technique: Touch of the Old Man The Gurus who have been living on the mountain for so many centuries have become inexorably connected with the Assassins who make their home there. To the point where their techniques have begun to blend together. You may make atemi strikes with with knives as well as while unarmed. In addition, with any kiho which specifies that you must be unarmed you may be unarmed or wielding a knife.
Families
Qadi and Calpiphate guards: +1 PerceptionTrue Daughters and Sons of the Mountain: +1 Reflexes
The Order of the Blood-Red Tiger: +1 Agility
Existing Schools
Assassin SlayerTrait: +1 Agility
Integrity: 1.5
Skills: Acting (Disguise), Athletics, Sincerity (Deceit), Stealth, Lore: Underworld, Any one weapon skill, Any one skill
Outfit: Fine quality robes, kindjal or jambiya, any one weapon, set of clothing used for disguise, veil, climbing tools, traveling pack, 10 copper
Assassin Keeper
Trait: +1 Reflexes
Integrity: 1.5
Skills: Athletics, Defense, Etiquette, Investigation (Notice), Swordsmanship (Sayf-Saghir), Lore: Burning Sands, Any one skill
Outfit: Any two weapons, light armor, bow and 20 arrows, robes and kufi, sandals, traveling pack, 10 Copper
Homebrew Schools
Assassin SahirNot all who follow the path of the Old Man of the Mountain so fear the ways of magic, a small subset of Assassins, recognizing the power that could be wielded if they added magical prowess to their own abilities began to practice in secret, learning from the Qabal and then using that knowledge to form their own techniques.
Technique Rank: 3
Replaces: Any Assassin Ninja School 3
Requirements: Spellcraft 3, Stealth (Spellcasting) 2
Technique
Secrecy and speed are the cornerstones of the Assassin's way of life. This has been carried into their work as Sahir as well. You may select a type of spell. You may cast spells of that type with subtlety without the need for a roll. This path counts as a rank in your original school as well as a rank in a Sahir school. You learn two spells with this technique as well.
Savant of the Mountain (Monk)
The Savants of the Mountain, or the gurus as they are sometimes called, are an enigmatic group that is not often seen away from the mountain that they still call home. Some few have turned to the training of the Assassins, but for the most part the two sides have learned to leave one another alone, though some of their secrets manage to find their ways into the hands of the Assassins. They are masters of the mystical arts of control of their own body though.
Devotion: Buddha
Benefit: +1 Agility
Integrity: 2.5
Skills: Athletics, Defense, Brawling, Lore: Theology, Meditation (Fasting), any two skills.
Technique: Perfection of the Body
The Savants of the Mountain have spent centuries in isolation learning how to control every aspect of their body. Rumor has it that many can survive months on a single bean pod, or that some no longer feel the chill of winter. All of your starting Kiho must be Internal Kiho. For the purposes of meeting the Mastery Level of any Internal Kiho, your Insight Rank is considered to be one rank higher.
Heretic of the Self (Monk)
Some gurus choose a lifestyle filled with blood and suffering. These gurus are shunned by their isolationist fellows, and removed from their presence, branded heretics. But for such gurus the Assassins are willing to allow them into their ranks to teach them the ways of their own ways, creating a masterful and deadly combination.
Technique Rank: 2
Replaces: Savant of the Mountain Rank 2
Requirements: Knives 5, Stealth 3
Technique: Touch of the Old Man
The Gurus who have been living on the mountain for so many centuries have become inexorably connected with the Assassins who make their home there. To the point where their techniques have begun to blend together. You may make atemi strikes with with knives as well as while unarmed. In addition, with any kiho which specifies that you must be unarmed you may be unarmed or wielding a knife.